Display Name = "Dark Tower 3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 394, 32, 11, 2, 1])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 397, 36, 15, 2, 1])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4486, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([43, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1415, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3017, 1])
      ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
      ShowText(["\\n<Dungeon Spirit>"])
      ShowText(["This is the crystal to return to the 4F."])
      ShowText(["Proceed ahead and press the button."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3017, 0])
      ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
      ShowText(["\\n<Dungeon Spirit>"])
      ShowText(["This is the crystal to return to the 4F."])
      ShowText(["We're done with this floor, so let's return to the 4F."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Ahead, there's an item inside the barrel."])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This way..."])
    ShowText(["Let's also check the pot below."])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest..."])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, this way please."])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3017, 1])
      ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
      ShowText(["\\n<Dungeon Spirit>"])
      ShowText(["Beyond this warp magic circle, there's the button we need."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3017, 0])
      ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
      ShowText(["\\n<Dungeon Spirit>"])
      ShowText(["Let's go back on this floor and return to the 4F."])
      Empty([])

    BranchEnd([])
    Empty([])
